Debanjan G develops games with 4 years of experience, focusing on modern game development standards and Agile methodology. He designs and builds 2D/3D projects, manages them, and integrates third-party services. His expertise includes developing native plugins for Android and iOS, showcasing strong platform-specific skills. He has successfully executed complex integrations of multiplayer engines and third-party services for various game titles.
Managed projects using Agile methodology, indicating full lifecycle involvement from development to deployment.
Successfully executed complex integrations of 3rd party services (Ads, IAP, Analytics) and multiplayer engines.
Developed native plugins for Android and iOS, showcasing strong platform-specific expertise.
Contributed as a client-site developer for Adda52 and MPL.
Built LudoWin + RummyRounds + Draw 4 + Fish Strike + Engino Maker + Take Over Unity games
Overview: A standard Rummy game offering practice and cash modes, with various Rummy types. Responsibilities: Implemented socket and API integration for real-time gameplay, developed UI design, animations, and core game logic, integrated sound, and developed payment gateway integrations for adding cash using native plugins.
Key outcomes:
Successfully integrated payment gateways for real cash transactions using native plugins.
Overview: A 2 to 4 player, diceless ludo game with fixed move numbers, focused on achieving the highest score. Responsibilities: Integrated Photon and MPL SDK for multiplayer functionality, designed and implemented UI, animations, and core gameplay logic, integrated sound, and developed reconnection logic for handling internet disconnections.
Key outcomes:
Successfully integrated Photon and MPL SDK for a multiplayer Ludo game.
Implemented robust reconnection logic to enhance user experience during network interruptions.
Overview: A card-based multiplayer game, a skill version of regular Draw 4. Responsibilities: Implemented socket programming for multiplayer functionality, designed game logic for card drawing mechanics and special card distribution.
Key outcomes:
Developed a multiplayer card game using socket programming.
Overview: A level-based puzzle game for kids where players save the Queen Fish using math skills. Responsibilities: Developed core gameplay mechanics involving math-based challenges and designed level progression and enemy interactions.
Key outcomes:
Created an engaging educational game combining math and puzzle mechanics.
Overview: A versatile CAD library for Engino's Maker app. Responsibilities: Developed a comprehensive suite of CAD tools within the library and implemented functionalities such as mesh boolean operations and polygon-to-mesh conversion.
Key outcomes:
Built a versatile CAD library integrating complex mesh and geometric operations.
Debanjan
Unity Developer